Hacker's Attic

I made this scene in purpose of getting more comfortable with Unreal Engine, its light tools and getting the chance of implementing Substance Painter and Designer more into my workflow. This time I focused on storytelling also while making all assets myself.

Computers/technology has always been a big part of my life and having a room in an attic has always been a childhood dream of mine, but one I never got. So combining those two elements became a joy to model and vision.

All assets were modeled in Maya, while some went into zBrush and then baked and textured in Substance Painter. Some assets like the floor were made in Substance Designer and then edited a bit in Photoshop. The whole sceen is rendered and built in Unreal Engine 4.21

Work in progress floor material in Substance Designer

Work in progress floor material in Substance Designer