Tavern

This is a 3 week halftime project including Concept Art. Assets were made in Maya, Zbrush and then textured in Substance Painter/Designer. Unreal Engine 4.18 was used to render this scene.

Source of inspiration is from the forests' of Småland, where half of my relatives reside.
Me, my brother and cousins spent most of our times out playing in them dense forests and
I fondly remember sunrays shining through the top of the spruces, creating soft
shadows resulting in an almost authenthic fairy tale environment.

Johannes bengtsson app2ipp2 final
Johannes bengtsson highresscreenshot00000