This is a 3.5 week halftime project including Concept Art. Assets were made in Maya, Zbrush and then textured in Substance Painter/Designer. Unreal Engine 4.18 was used to render this scene.
Source of inspiration was originally from the world of ''The Witcher 3: Wild Hunt'', but as time passed by
I took more and more references from my time living in Visby at Gotland. To have lived in a town with
ruins of authentic churches became a groundpillar for this piece, but it mostly came together within
my own mind and concept art.